Light String (9L): After a series of punches and kicks, launches opponent upwards strikes them down with a sledgehammer hit. The sledgehammer likely causes a hard knockdown, but due to the combo typically launcher opponent too far upwards, it will not function.
Heavy String (5H): Following the first punch, a series of kicks that end in a knockdown. Third hit is multikicks, and hits five times.
Alternating String (HLHLH): Fourth hit is a long knockback, fifth hit slams opponent back down.
LHH: Following the light attack or attacks, Goku does a spin kick, and then a punch that causes a knockback.
5L3H: After the light attacks, launches the opponent away, then teleports in front of their path to deliver a further combo, ending with the same punch as LHH. If the first hit after the launcher is replaced with a light attack, Goku will instead do the sledgehammer ending from the light string that can cause a hard knockdown.
Grab: Goku grabs his opponent by the legs and spins them around for a while before throwing them away horizontally.